Esse FS Adiciona ao seu server um condominio para jogadores vips!
Comandos:/ap1 - Abre o portão 1/fp1 - Fecha o portão 1/ap2 - Abre o portão 2/fp2 - Fecha o portão 2
Esse FS é muito simples porém bem legal,tem aeroporto particular,tem de tudo!

Comandos:/ap1 - Abre o portão 1/fp1 - Fecha o portão 1/ap2 - Abre o portão 2/fp2 - Fecha o portão 2
Esse FS é muito simples porém bem legal,tem aeroporto particular,tem de tudo!

Aeroporto LS
Introdução: Bom, eu estava vendo alguns mapas antigos no meu MTA e achei este, nem lembro mais de quando eu fiz isso... Acho que foi na época do meu servidor 0.2x, ficou bem legal até. Achei que eu deveria postar este mapa pois ele é muito bonito e é um dos primeiros que eu fiz. Componentes: O mapa possui um Super-Loop, arvores decorativas, 1 drop, Motos, Rampas de stunt, Predios deitados para stunt, Pontes para 4fun e muito mais!
Introdução: Bom, eu estava vendo alguns mapas antigos no meu MTA e achei este, nem lembro mais de quando eu fiz isso... Acho que foi na época do meu servidor 0.2x, ficou bem legal até. Achei que eu deveria postar este mapa pois ele é muito bonito e é um dos primeiros que eu fiz. Componentes: O mapa possui um Super-Loop, arvores decorativas, 1 drop, Motos, Rampas de stunt, Predios deitados para stunt, Pontes para 4fun e muito mais!
Banco Um Belo Int pra Quem tem roubo ao banco.
como todos sabe so tem um int de banco mais ele e piqueno aki vai um banco melho dessendo as escada la em baixo tem um cofre
Imagens ABaixo
http://img87.imageshack.us/gal.php?g=gallery3g.jpg
como todos sabe so tem um int de banco mais ele e piqueno aki vai um banco melho dessendo as escada la em baixo tem um cofre
pawn Code:
//------------------------------------------------------------------- Banco ------------------------------------------------------------------ CreateObject(17946, 1497.0859375, -1023.6884765625, -30.122741699219, 0, 0, 1.2689208984375); CreateObject(14577, 1493.8380126953, -990.33563232422, -26.209354400635, 0, 0, 180.65002441406); CreateObject(3029, 1464.7061767578, -996.89575195313, -33.189796447754, 0, 0, 270.67498779297); CreateObject(2167, 1452.1405029297, -995.50921630859, -33.125667572021, 0, 0, 182.62005615234); CreateObject(16378, 1460.7563476563, -984.96087646484, -32.388977050781, 0, 0, 89.325012207031); CreateObject(3029, 1466.2574462891, -981.86248779297, -33.170303344727, 0, 0, 91.310028076172); CreateObject(9362, 1459.5942382813, -993.24084472656, -32.360973358154, 0, 0, 358.01498413086); CreateObject(3089, 1436.6374511719, -986.71655273438, -29.810319900513, 0, 0, 358.01501464844); CreateObject(1491, 1436.1748046875, -986.72924804688, -27.290340423584, 0, 0, 0); CreateObject(13007, 1439.7946777344, -976.84436035156, -25.174789428711, 0, 0, 269.9599609375); CreateObject(14576, 1433.8212890625, -971.8349609375, -31.349132537842, 0, 0, 358.01147460938); CreateObject(3051, 1484.9412841797, -972.84246826172, -31.761213302612, 0, 0, 47.640014648438); CreateObject(3051, 1484.9152832031, -971.67730712891, -31.756624221802, 0, 0, 47.63671875); CreateObject(1491, 1436.1782226563, -986.48120117188, -22.324222564697, 174.68005371094, 0, 0); CreateObject(2959, 824.48358154297, 9.3638944625854, 1003.1796875, 0, 0, 0); CreateObject(1829, 820.59545898438, 8.6665687561035, 1003.6597290039, 0, 0, 119.10000610352); CreateObject(2946, 1447.4727783203, -971.30810546875, -26.956371307373, 0, 0, 0); CreateObject(2946, 1447.5021972656, -968.13781738281, -26.955871582031, 0, 0, 179.65002441406); //----------------------------------------------------------------------------------------------------------------------------------------------------------
http://img87.imageshack.us/gal.php?g=gallery3g.jpg

Postador:Jao_Leao.
No mapa tem uma parte de Bar, e uma parte que tem Casas..
Você pode fazer algum projeto de Bar..
Que vende Bebidas e etc..
E nas casas poderia utilizar como casas dos " Admins ".. Ou até casas para venda..
Em breve vou postar tutorial sobre como criar um pickup para comprar bebidas no Bar.
E sobre fazer casas para vendas.
Vocês vao perceber 2 pistas de " Aero " no decorrer da pista.. Isso faz parte do Mapa..
A pista é bastante simples, mas bem interessante...
Objetos :
Sem Objetos
Carros :
1 Heli
7 Carros
2 FBI Rancher
1 Caverao
1 Cadrona (Pro Lider)
Imagens:

Objetos Convertidos :
Convert By Convert FFS
[cc lang=]AddStaticVehicleEx(597,285.86901855,1339.79321289,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,282.37033081,1339.79760742,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,278.66320801,1339.90966797,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,275.16769409,1340.00952148,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,271.75747681,1340.01916504,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,268.45581055,1340.05834961,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,264.94723511,1339.91174316,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,261.55117798,1339.94592285,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(490,258.12023926,1340.08105469,10.90606403,0.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,254.58772278,1340.00646973,10.90606403,0.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(497,259.15246582,1371.30871582,10.85093784,0.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(427,250.28114319,1340.58569336,10.83393764,0.00000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(527,246.72474670,1339.51745605,10.36908627,0.00000000,-1,1,15); //Cadrona
[/cc]
Creditos a : [MS] Bizu
Sem Objetos
Carros :
1 Heli
7 Carros
2 FBI Rancher
1 Caverao
1 Cadrona (Pro Lider)
Imagens:

Objetos Convertidos :
Convert By Convert FFS
[cc lang=]AddStaticVehicleEx(597,285.86901855,1339.79321289,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,282.37033081,1339.79760742,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,278.66320801,1339.90966797,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,275.16769409,1340.00952148,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,271.75747681,1340.01916504,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,268.45581055,1340.05834961,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,264.94723511,1339.91174316,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,261.55117798,1339.94592285,10.45593739,0.00000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(490,258.12023926,1340.08105469,10.90606403,0.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,254.58772278,1340.00646973,10.90606403,0.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(497,259.15246582,1371.30871582,10.85093784,0.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(427,250.28114319,1340.58569336,10.83393764,0.00000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(527,246.72474670,1339.51745605,10.36908627,0.00000000,-1,1,15); //Cadrona
[/cc]
Creditos a : [MS] Bizu
Instalação
Coloque a pasta contida neste download no seguinte local:
C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources
Mapa feito no MTASA-1.0.3.
Postador:Jao_Leao
Postador:Jao_Leao.
I ae Galera que ver como fico daora essa DP? Visualizar
Codigo:
Codigo:
/* ------------------- Delegacia de Policia e Prefeitura -------------------*/ CreateObject(10466, 1530.110718, -1662.255127, 12.468536, 0.000000, 0.000000, 89.500000); //object (ROADSsfs12) (1) CreateObject(10466, 1619.613403, -1732.360107, 12.468536, 0.000000, 0.000000, 0.000000); //object (ROADSsfs12) (2) CreateObject(10466, 1499.644775, -1732.500122, 12.468536, 0.000000, 0.000000, 0.000000); //object (ROADSsfs12) (3) CreateObject(10466, 1379.708740, -1732.659058, 12.468536, 0.000000, 0.000000, 0.000000); //object (ROADSsfs12) (4) CreateObject(1346, 1492.466064, -1771.922729, 19.146761, 0.000000, 0.000000, 181.250000); //object (CJ_PHONE_KIOSK2) (1) CreateObject(1346, 1469.580933, -1771.998779, 19.146761, 0.000000, 0.000000, 181.246948); //object (CJ_PHONE_KIOSK2) (2) CreateObject(979, 1537.563110, -1676.744263, 13.223033, 0.000000, 0.000000, 89.250000); //object (sub_roadleft) (1) CreateObject(979, 1537.658081, -1668.591919, 13.223033, 0.000000, 0.000000, 89.247437); //object (sub_roadleft) (2) CreateObject(997, 1534.548218, -1663.833618, 12.647193, 0.000000, 0.000000, 0.000000); //object (lhouse_barrier3) (1) CreateObject(997, 1534.562134, -1681.543457, 12.647193, 0.000000, 0.000000, 0.000000); //object (lhouse_barrier3) (2) CreateObject(1251, 1534.698608, -1667.202759, 12.487497, 0.000000, 0.000000, 0.000000); //object (smashbar) (10) CreateObject(1251, 1534.700684, -1673.677246, 12.487497, 0.000000, 0.000000, 0.000000); //object (smashbar) (11) CreateObject(1251, 1534.678345, -1678.151611, 12.487497, 0.000000, 0.000000, 359.750000); //object (smashbar) (12) CreateObject(3877, 1505.858032, -1659.287476, 14.542370, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (1) CreateObject(3877, 1507.586792, -1653.757690, 14.542370, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (2) CreateObject(3877, 1510.115479, -1649.098389, 14.542370, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (3) CreateObject(3877, 1513.660645, -1644.472534, 14.542370, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (4) CreateObject(3877, 1553.465698, -1672.440674, 15.286051, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (6) CreateObject(3877, 1553.536499, -1678.755371, 15.286051, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (7) CreateObject(6965, 1479.356567, -1639.263916, 15.760908, 0.000000, 0.000000, 358.000000); //object (venefountain02) (1) CreateObject(11245, 1564.681763, -1675.002686, 63.361565, 358.011841, 269.782776, 266.245758); //object (sfsefirehseflag) (1) CreateObject(2942, 1467.939575, -1768.685181, 18.438656, 0.000000, 0.000000, 88.750000); //object (kmb_atm1) (1) CreateObject(2942, 1494.439941, -1768.948486, 18.438656, 0.000000, 0.000000, 271.247559); //object (kmb_atm1) (2) CreateObject(3472, 1508.166748, -1747.379517, 12.546875, 0.000000, 0.000000, 0.000000); //object (circuslampost03) (1) CreateObject(3472, 1454.664429, -1748.211060, 12.546875, 0.000000, 0.000000, 0.000000); //object (circuslampost03) (3) CreateObject(3472, 1513.916016, -1686.566895, 9.861347, 0.000000, 0.000000, 0.000000); //object (circuslampost03) (4) CreateObject(3472, 1508.388794, -1679.242554, 9.861347, 0.000000, 0.000000, 0.000000); //object (circuslampost03) (5) CreateObject(3472, 1508.973022, -1650.883789, 9.861347, 0.000000, 0.000000, 0.000000); //object (circuslampost03) (6) CreateObject(3472, 1513.503662, -1644.304443, 9.861347, 0.000000, 0.000000, 0.000000); //object (circuslampost03) (8) CreateObject(3749, 1551.498291, -1627.326172, 18.241226, 0.000000, 0.000000, 90.250000); //object (ClubGate01_LAx) (1) CreateObject(980, 1551.608154, -1627.263916, 15.156204, 0.000000, 0.000000, 90.000000); //object (airportgate) (1) /* ---------------------------- By - EviL_Knight --------------------------------------*/
.]










E muito Mais veja>> Visualizar Imagens
Objetos: (total 2538 )
http://pastebin.com/sAYqznKg
Muito Legal essa nova cidade vale Apena baixar Valew =D
.

Informações:
* 35 Objetos.
* Um interior completamente desbugado!
Code:
* 35 Objetos.
* Um interior completamente desbugado!
Code:
CreateObject(5061,681.65722656,-447.56381226,-26.68700027,0.00000000,90.00000000,0.00000000); CreateObject(5061,682.64599609,-447.22000122,-24.99353218,0.00000000,0.00000000,0.00000000); CreateObject(5061,680.35998535,-447.21972656,-24.99353218,0.00000000,0.00000000,0.00000000); CreateObject(3440,682.57000732,-448.64999390,-24.74069214,0.00000000,0.00000000,270.00000000); CreateObject(3440,680.50000000,-448.64941406,-24.74069214,0.00000000,0.00000000,0.00000000); CreateObject(2638,675.78497314,-454.93701172,-25.76499939,0.00000000,0.00000000,0.00000000); CreateObject(2638,675.78417969,-458.01501465,-25.76499939,0.00000000,0.00000000,0.00000000); CreateObject(2637,675.78887939,-453.38528442,-26.00932121,0.00000000,0.00000000,0.00000000); CreateObject(2637,675.78924561,-456.48077393,-26.00195885,0.00000000,0.00000000,0.00000000); CreateObject(2637,675.79083252,-459.54806519,-26.00195885,0.00000000,0.00000000,0.00000000); CreateObject(2639,675.81298828,-452.17309570,-25.84499931,0.00000000,0.00000000,180.00000000); CreateObject(2644,678.66900635,-451.11999512,-26.04000092,0.00000000,0.00000000,0.00000000); CreateObject(2293,679.42370605,-451.15719604,-26.40999985,0.00000000,0.00000000,0.00000000); CreateObject(2293,677.83923340,-451.14971924,-26.40999985,0.00000000,0.00000000,0.00000000); CreateObject(2293,683.41326904,-451.18157959,-26.40999985,0.00000000,0.00000000,90.00000000); CreateObject(2293,685.07653809,-451.17492676,-26.40999985,0.00000000,0.00000000,90.00000000); CreateObject(2644,684.22998047,-451.11999512,-26.04999924,0.00000000,0.00000000,0.00000000); CreateObject(2637,687.04034424,-453.37435913,-26.00932121,0.00000000,0.00000000,0.00000000); CreateObject(2637,687.03942871,-456.47225952,-26.00932121,0.00000000,0.00000000,0.00000000); CreateObject(2637,687.05377197,-459.55056763,-26.00195885,0.00000000,0.00000000,0.00000000); CreateObject(2638,687.05377197,-458.01464844,-25.76499939,0.00000000,0.00000000,0.00000000); CreateObject(2638,687.05377197,-454.93652344,-25.76499939,0.00000000,0.00000000,0.00000000); CreateObject(2639,687.08001709,-452.17285156,-25.84499931,0.00000000,0.00000000,179.99450684); CreateObject(2639,687.04602051,-460.63183594,-25.84499931,0.00000000,0.00000000,0.00000000); CreateObject(1716,684.22674561,-458.57913208,-26.60987473,0.00000000,0.00000000,0.00000000); CreateObject(1716,684.22741699,-457.18170166,-26.60987473,0.00000000,0.00000000,0.00000000); CreateObject(1716,684.22674561,-455.78341675,-26.60987473,0.00000000,0.00000000,0.00000000); CreateObject(1716,684.22943115,-454.24133301,-26.61718750,0.00000000,0.00000000,0.00000000); CreateObject(1716,679.26831055,-454.24002075,-26.60987473,0.00000000,0.00000000,0.00000000); CreateObject(1716,679.25598145,-455.71810913,-26.60987473,0.00000000,0.00000000,0.00000000); CreateObject(1716,679.26208496,-457.08197021,-26.60987473,0.00000000,0.00000000,0.00000000); CreateObject(2946,680.15002441,-446.10998535,-26.60976219,0.00000000,0.00000000,270.00000000); CreateObject(2774,682.55987549,-445.36599731,-35.27920151,0.00000000,0.00000000,0.00000000); CreateObject(2774,681.09997559,-445.35501099,-35.27920151,0.00000000,0.00000000,0.00000000); CreateObject(1497,680.73999023,-459.70001221,-26.61718750,0.00000000,0.00000000,0.00000000
Bom um simples filterscript,ele é um labirinto muito legal para surprender os players de seu servidor,da para faser muitos eventos nele de DM ou de corrida o labirinto não é muito grande mas da para se divertir!

DOWNLOAD
Postador:Jao_Leao.

Postador:Jao_Leao.
Map HQ Hospital em LS

Codigo: By:Jao_Leao

Codigo: By:Jao_Leao
Mta: DOWNLOAD
AddStaticVehicleEx(416,1180.69519043,-1338.73559570,13.85797977,270.00000000,-1,3,15); //Ambulance AddStaticVehicleEx(416,1179.98486328,-1309.07189941,13.85797977,270.00000000,-1,3,15); //Ambulance AddStaticVehicleEx(416,1213.53894043,-1309.65148926,13.85797977,96.00000000,-1,3,15); //Ambulance AddStaticVehicleEx(416,1213.75659180,-1316.01245117,13.85797977,95.99853516,-1,3,15); //Ambulance AddStaticVehicleEx(416,1213.76782227,-1321.36499023,13.85797977,95.99853516,-1,3,15); //Ambulance AddStaticVehicleEx(416,1213.99609375,-1326.99096680,13.85797977,95.99853516,-1,3,15); //Ambulance AddStaticVehicleEx(416,1214.31103516,-1331.64965820,13.85797977,95.99853516,-1,3,
HQ Pizzaria
I ae Galera Esse HQ Na Pizzaria ficou MUITO massa espero q tenham Gostado
I ae Galera Esse HQ Na Pizzaria ficou MUITO massa espero q tenham Gostado
Codigo:>>>
Postador:Jao_Leao.
AddStaticVehicleEx(448,2391.35351562,-1484.39892578,23.49834442,274.00000000,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2391.57153320,-1487.71154785,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2391.76757812,-1490.70507812,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2391.94848633,-1493.94995117,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2392.08837891,-1497.44580078,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2392.20800781,-1500.44238281,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2392.34814453,-1503.93896484,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2392.46777344,-1506.93554688,23.49834442,273.99902344,2,1,15); //Pizzaboy
AddStaticVehicleEx(448,2391.83496094,-1481.37548828,23.49834442,273.99902344,2,1,15); //Pizzaboy
CreateObject(2990,2419.12988281,-1485.34277344,26.74210548,0.00000000,0.00000000,90.00000000); //portao 1 pizzaria
CreateObject(2909,2419.43041992,-1491.56604004,27.29861832,88.00000000,90.00000000,269.99993896); //object(kmb_frontgate) (2)
CreateObject(1411,2417.80053711,-1479.39880371,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(1411,2412.73266602,-1479.55883789,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(1411,2407.59985352,-1479.46545410,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(1411,2402.44970703,-1479.52319336,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(1411,2396.98315430,-1479.48730469,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(1411,2391.71069336,-1479.43579102,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(1411,2386.28125000,-1479.39355469,27.11183548,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_1) (1)
CreateObject(8656,2389.09716797,-1511.17187500,24.11867905,0.00000000,0.00000000,92.00000000); //object(shbbyhswall09_lvs) (1)
CreateObject(8656,2389.09667969,-1511.17187500,26.28583145,0.00000000,0.00000000,91.99951172); //object(shbbyhswall09_lvs) (2)
Bom Galera aqui e o mapper year_Stracci venho trazer mais um novidade que eu mesmo fiz
coloquei um asfalto novo e coloquei umas divisorias Que quando esta a noite ele pisca em vermelho
muito legal mesmo gente
Screenshots
1: http://i51.tinypic.com/wbf1fs.jpg
2: http://i55.tinypic.com/4t6phl.jpg
3: http://i53.tinypic.com/15nakqt.jpg
4: http://i53.tinypic.com/24on0d2.jpg
coloquei um asfalto novo e coloquei umas divisorias Que quando esta a noite ele pisca em vermelho
muito legal mesmo gente
Screenshots
1: http://i51.tinypic.com/wbf1fs.jpg
2: http://i55.tinypic.com/4t6phl.jpg
3: http://i53.tinypic.com/15nakqt.jpg
4: http://i53.tinypic.com/24on0d2.jpg
Instalação
Bem fácil pegue o aquivo e cole dentro do seu gm pode ser em qual quer lugar mais
tome cuida para nao separar alguma linha.
Ola galera aqui e o year_Stracci venho postar aqui uma hq que eu fis da PRF .
Nela so esta faltando o interior eo cmd no portao. como nao sou Script nao sei colocar cmd no portao .
falaram pra min que isso e bem facil de fazer aqui vai as
Screenshots:
1: http://i52.tinypic.com/2gw518z.jpg
2: http://i52.tinypic.com/dgsydi.jpg
Instalação
Bem fácil pegue o aquivo e cole dentro do seu gm pode ser em qual quer lugar mais
tome cuida para nao separar alguma linha.
by:Jao_Leao
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